Flowsilver Palace - Tutorial
Flowsilver Palace - Tutorial
Aqui tem algumas informações básicas e um pequeno turorial sobre o FS ou Flowsilver Palace. Fonte: Fórum do PWI.
Lembrando que no FS só entra quem é renascido, está lvl 100 e tem Sky lvl 1.
Guide to New instance Flowsilver Palace (normal and advance mode)
Last Updated 12/25/2013: Redone the guide for the 3rd boss.
Vids:
Normal Mode (duel solo): Part 2, Part 5
Advance Mode (4 man): Part 3, Part 5
An excellent vid guide by Desdi: Click Here
Credits:
Bobzl (for suggesting to be the first ones to try it out and figuring out the last boss, and help with guide)
BigBangBomb (for his awesome tanking for the advance mode)
oOAutumOo (for her awesome healing in the advance mode)
Entrance: In the new map at Dragon Tower (west of map)
Requirements: Lvl 100+, and have Sky lvl 1
Rewards:
A Daily Quest: 8x Flowsilver Coins (this quest can be done in normal or advance mode) after killing the bosses in room 3,4, and 5.
Normal Mode: No flowsilver coins awarded when boss dies. Use this mode if you just want to get the 8 coins for daily quest, or if some squad members missed out the credit for boss kills.
Advance Mode: 12x PW Flowsilver Coins. Use this mode for farming extra flow silver coins, talk to a npc that spawns after the boss dies to get flowsilver coins (boss in room 2,3,4 and 5 only - THIS EXTRA COIN GAIN IS A DAILY REWARD ALSO).
The 3rd room of the instance also have chests that when destroyed can have a chance to obtain Page of Fates, or Old Book Pages (amount varies from 9-36 during 2x drops).
NOTE 1: To open advance mode, the squad leader talks to the npc that is on the inside of the instance and tells it to open the instance in Deicide mode.
NOTE 2: The resulting book pages rewarded are affected by 2x drops
Flowsilver coins can be traded for:
Bind items: Chests that can have a chance to give S, B, or A Cards
Tradable items: C cards, OBP, PoF, warsong emblems
Squad:
Normal Mode: can be done with 2 person
Advance Mode: can be done with 4 person
NOTE 3: After when you kill the 3rd boss in the 3rd room, When ever you die, you will be sent to the entrance, talk to the npc there to teleport you back to the 3rd room instead of running through the instance.
1st Room: Firefall Hall
Reward: none
Make your way in to the room. Dodge the axes (they do massive damage)
Time your steps as you leap to the platforms. Kill all the mobs. Have 2 person dig the item located at the left and right side of the room at the same time to spawn the boss.
Normal boss + Advance boss:
Has an aoe stun, and DoT damage. There is something in the room that has a knock back skill that pushes you into the lava (not sure if it is the flying bat like mob, or something environmental).
2nd Room: Silver Pool
Reward for advance mode: 2x Flowsilver coins (talk to npc after boss dies)
Go through a hallway and enter the waters. Dive down into it aggro all the fish mobs and zhen them. Clear the room of the dragon mobs to spawn boss (they can encase you in a frozen ice crystal)
Normal and Advance Boss:
The boss will spawn whirl pool circles on the floor that will do massive aoe damage that you must avoid. It will also spawn more dragon mobs that can chain freeze everyone. Set up a continuous AoE (vortex, DB, barrage) to kill them asap. Stick close together. Many r9rr chars can take the aoe damage and don't have to dodge the aoe. But if you think you are squishy, then dodge it, but remember to stay close - the mobs can spawn on anyone and chain freeze you, so it is important that you have them spawn in your aoes. If you stand in the water to kill the boss, you will do 1/2 damage. A good area I found to kill the boss is to drag it into the water, and have everyone dd at the closed off entrance to the next room. That area near the doorway is part land with shallow water, so no damage reduction.
Danger Alert!
Be careful when going through the hall connecting the 2nd and 3rd room. There will be a large boulder ball that rolls towards you and one shot kill you if it touches you. Have 1 person run in to trigger the trap and run back out as the boulder rolls out. The last part of the hall way decending down into the 3rd room contains spike pits; you fall in, you die. Best way to avoid it is to holy path or use some kind of speed skill and run straight instead of jumping across each gap.
3rd Room:Treasure Vault
Reward for advance mode: 2x Flowsilver coins (talk to npc after boss dies)
Clear the room of mobs. If there is a female char in squad. a "kiss" emote button will appear on screen for her, click on it as you stand near one of those frog statues on the wall to kiss it, and it will spawn the boss. If there are only male chars in the squad, you have to kill one of the frog statues on the wall to spawn the boss.
Normal Boss:
This boss will drop axe items, and it will buff it self (blue icon). When ever it does, use the axe item in your inventory to purge his buff.
Advance Boss:
Attack patterns:
(1) When ever you see the yellow system message across the screen say something like "Throw the axe quickly," the boss will drop a Big Axe mob (elemental immune) that will aoe stun anyone in range, and within 1-2 secs, the boss will buff itself. That defense buff is a blue icon, and it can regenerate hp. Kill the Big Axe mob to drop an axe (2 axes during 2x drop) that can be used to purge the boss's buff.
(2) When ever you see the red system message in the text box: "except for strong barbs, no one can bear the front powerful chop, attacking from behind is the best way." He will use an aoe attack that can one hit kill anyone in front of him. So stay behind the boss, or run and kite him, or AD, IG, triple spark to live.
(3) The boss will cast a telekinesis debuff once in a while to the person who has aggro (must be purified off by cleric, or triple spark to get rid of or you will die quickly). So it is best for DDs+healers to stand behind the boss as the tank have the boss face its back to the squad. Its frontal aoe stun and damage is deadly!
(4) The boss also has an aoe stun melee to mid range radius.
After the boss dies, go around the room and attack all the treasure chests, they might contain page of fates and old book pages, or a frog that turns you into a frog.
4th Room: Armorea
Reward for advance mode: 3x Flowsilver coins (talk to npc after boss dies)
Clear the room of mobs.
Normal Boss + Advance Boos:
This boss will cast sleep on 1 person once in a while. It can also full heal, so be ready to interrupt its healing with your skills.
The boss plays a game like Simon Says. It will tell you that you have 10 seconds to either distance yourselves from one another, or come together. Not following its instructions can get you/group members killed in one shot. When it says separate, there will be a red circle in its attack animation. When it says join together, there will be a yellow circle in its skill animation (avoid it). You can also die when you join together when it tells you to for some reason, so prepare to IG, AD, or triple spark when it does.
Ancient Court
No bosses in this room, just mobs. This room has 2 paths. proceed to the left side of the room to enter the next room. The small entrance can be easily missed. The other entrance is ether not possible to enter atm, or it requires someone to be sky lvl 10 to open after the next boss.
5th Room: Hall of the Fallen King
Reward for advance mode: 5x Flowsilver coins (talk to npc after boss dies)
Kill all the mobs
This room has 2 parts. Part 1 is the mini bosses, Part 2 is the final boss. Same for both normal and advance mode
Mini bosses:
5 mobs total (3x normal mobs, 1x physical immune, and 1x elemental immune)
You must keep all their hp similar until about under 40%-50%, or else they will keep healing them selves
Boss:
The boss has an aoe knock back, so kill it with your back towards the wall. Also, there is a sword called the White Emperor Sword. When ever you see red text in your text box, it will give everyone full spark. Either triple spark or use skills that consumes sparks to get rid of your sparks/chi. If you are at full spark and the Emperor sword gives you more spark when you see red text, it will make you explode and kill you. (explosion is censored) When the boss's hp gets to about 5% hp, it will go into a frenzy and increase its aps for a short duration. Use IG, AD, Pangu to stay alive if you have aggro. The aps buff is purge able by a veno, or purge weapons.
6th Room: Chamber of Solitude
After the boss in the 5th room, if you have sky lvl 10, the White Emperor Sword will give you a quest. We speculate that it will open up and spawn the boss in the 6th room. Otherwise, that's the end of the run.
Lembrando que no FS só entra quem é renascido, está lvl 100 e tem Sky lvl 1.
Guide to New instance Flowsilver Palace (normal and advance mode)
Last Updated 12/25/2013: Redone the guide for the 3rd boss.
Vids:
Normal Mode (duel solo): Part 2, Part 5
Advance Mode (4 man): Part 3, Part 5
An excellent vid guide by Desdi: Click Here
Credits:
Bobzl (for suggesting to be the first ones to try it out and figuring out the last boss, and help with guide)
BigBangBomb (for his awesome tanking for the advance mode)
oOAutumOo (for her awesome healing in the advance mode)
Entrance: In the new map at Dragon Tower (west of map)
Requirements: Lvl 100+, and have Sky lvl 1
Rewards:
A Daily Quest: 8x Flowsilver Coins (this quest can be done in normal or advance mode) after killing the bosses in room 3,4, and 5.
Normal Mode: No flowsilver coins awarded when boss dies. Use this mode if you just want to get the 8 coins for daily quest, or if some squad members missed out the credit for boss kills.
Advance Mode: 12x PW Flowsilver Coins. Use this mode for farming extra flow silver coins, talk to a npc that spawns after the boss dies to get flowsilver coins (boss in room 2,3,4 and 5 only - THIS EXTRA COIN GAIN IS A DAILY REWARD ALSO).
The 3rd room of the instance also have chests that when destroyed can have a chance to obtain Page of Fates, or Old Book Pages (amount varies from 9-36 during 2x drops).
NOTE 1: To open advance mode, the squad leader talks to the npc that is on the inside of the instance and tells it to open the instance in Deicide mode.
NOTE 2: The resulting book pages rewarded are affected by 2x drops
Flowsilver coins can be traded for:
Bind items: Chests that can have a chance to give S, B, or A Cards
Tradable items: C cards, OBP, PoF, warsong emblems
Squad:
Normal Mode: can be done with 2 person
Advance Mode: can be done with 4 person
NOTE 3: After when you kill the 3rd boss in the 3rd room, When ever you die, you will be sent to the entrance, talk to the npc there to teleport you back to the 3rd room instead of running through the instance.
1st Room: Firefall Hall
Reward: none
Make your way in to the room. Dodge the axes (they do massive damage)
Time your steps as you leap to the platforms. Kill all the mobs. Have 2 person dig the item located at the left and right side of the room at the same time to spawn the boss.
Normal boss + Advance boss:
Has an aoe stun, and DoT damage. There is something in the room that has a knock back skill that pushes you into the lava (not sure if it is the flying bat like mob, or something environmental).
2nd Room: Silver Pool
Reward for advance mode: 2x Flowsilver coins (talk to npc after boss dies)
Go through a hallway and enter the waters. Dive down into it aggro all the fish mobs and zhen them. Clear the room of the dragon mobs to spawn boss (they can encase you in a frozen ice crystal)
Normal and Advance Boss:
The boss will spawn whirl pool circles on the floor that will do massive aoe damage that you must avoid. It will also spawn more dragon mobs that can chain freeze everyone. Set up a continuous AoE (vortex, DB, barrage) to kill them asap. Stick close together. Many r9rr chars can take the aoe damage and don't have to dodge the aoe. But if you think you are squishy, then dodge it, but remember to stay close - the mobs can spawn on anyone and chain freeze you, so it is important that you have them spawn in your aoes. If you stand in the water to kill the boss, you will do 1/2 damage. A good area I found to kill the boss is to drag it into the water, and have everyone dd at the closed off entrance to the next room. That area near the doorway is part land with shallow water, so no damage reduction.
Danger Alert!
Be careful when going through the hall connecting the 2nd and 3rd room. There will be a large boulder ball that rolls towards you and one shot kill you if it touches you. Have 1 person run in to trigger the trap and run back out as the boulder rolls out. The last part of the hall way decending down into the 3rd room contains spike pits; you fall in, you die. Best way to avoid it is to holy path or use some kind of speed skill and run straight instead of jumping across each gap.
3rd Room:Treasure Vault
Reward for advance mode: 2x Flowsilver coins (talk to npc after boss dies)
Clear the room of mobs. If there is a female char in squad. a "kiss" emote button will appear on screen for her, click on it as you stand near one of those frog statues on the wall to kiss it, and it will spawn the boss. If there are only male chars in the squad, you have to kill one of the frog statues on the wall to spawn the boss.
Normal Boss:
This boss will drop axe items, and it will buff it self (blue icon). When ever it does, use the axe item in your inventory to purge his buff.
Advance Boss:
Attack patterns:
(1) When ever you see the yellow system message across the screen say something like "Throw the axe quickly," the boss will drop a Big Axe mob (elemental immune) that will aoe stun anyone in range, and within 1-2 secs, the boss will buff itself. That defense buff is a blue icon, and it can regenerate hp. Kill the Big Axe mob to drop an axe (2 axes during 2x drop) that can be used to purge the boss's buff.
(2) When ever you see the red system message in the text box: "except for strong barbs, no one can bear the front powerful chop, attacking from behind is the best way." He will use an aoe attack that can one hit kill anyone in front of him. So stay behind the boss, or run and kite him, or AD, IG, triple spark to live.
(3) The boss will cast a telekinesis debuff once in a while to the person who has aggro (must be purified off by cleric, or triple spark to get rid of or you will die quickly). So it is best for DDs+healers to stand behind the boss as the tank have the boss face its back to the squad. Its frontal aoe stun and damage is deadly!
(4) The boss also has an aoe stun melee to mid range radius.
After the boss dies, go around the room and attack all the treasure chests, they might contain page of fates and old book pages, or a frog that turns you into a frog.
4th Room: Armorea
Reward for advance mode: 3x Flowsilver coins (talk to npc after boss dies)
Clear the room of mobs.
Normal Boss + Advance Boos:
This boss will cast sleep on 1 person once in a while. It can also full heal, so be ready to interrupt its healing with your skills.
The boss plays a game like Simon Says. It will tell you that you have 10 seconds to either distance yourselves from one another, or come together. Not following its instructions can get you/group members killed in one shot. When it says separate, there will be a red circle in its attack animation. When it says join together, there will be a yellow circle in its skill animation (avoid it). You can also die when you join together when it tells you to for some reason, so prepare to IG, AD, or triple spark when it does.
Ancient Court
No bosses in this room, just mobs. This room has 2 paths. proceed to the left side of the room to enter the next room. The small entrance can be easily missed. The other entrance is ether not possible to enter atm, or it requires someone to be sky lvl 10 to open after the next boss.
5th Room: Hall of the Fallen King
Reward for advance mode: 5x Flowsilver coins (talk to npc after boss dies)
Kill all the mobs
This room has 2 parts. Part 1 is the mini bosses, Part 2 is the final boss. Same for both normal and advance mode
Mini bosses:
5 mobs total (3x normal mobs, 1x physical immune, and 1x elemental immune)
You must keep all their hp similar until about under 40%-50%, or else they will keep healing them selves
Boss:
The boss has an aoe knock back, so kill it with your back towards the wall. Also, there is a sword called the White Emperor Sword. When ever you see red text in your text box, it will give everyone full spark. Either triple spark or use skills that consumes sparks to get rid of your sparks/chi. If you are at full spark and the Emperor sword gives you more spark when you see red text, it will make you explode and kill you. (explosion is censored) When the boss's hp gets to about 5% hp, it will go into a frenzy and increase its aps for a short duration. Use IG, AD, Pangu to stay alive if you have aggro. The aps buff is purge able by a veno, or purge weapons.
6th Room: Chamber of Solitude
After the boss in the 5th room, if you have sky lvl 10, the White Emperor Sword will give you a quest. We speculate that it will open up and spawn the boss in the 6th room. Otherwise, that's the end of the run.
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